![]() In the garage you can, of course, not for free, change the color of the car, wheels, engine, as well as some other elements of agricultural machinery. New types of equipment were added and the functionality of transport from previous versions of the game was improved. A fixed time and a fee for successfully completed work are allocated for the task. Added the ability to earn money by providing assistance to the farmer who can not cope with their tasks. The mechanics of the game for the most part remained the same. On the gamepad it became much easier to play. Much attention is paid to the convenience of the developer of the gameplay. If the global graphics changes are not so obvious, the study of details, textures of transport and other objects, as well as more realistic physics will clearly please fans of the game. The mechanics of the game did not change much compared to previous versions, but many aspects of the game were improved and refined. ![]() Those two maps managed to capture my eye and my imagination in a way that none of the ModHub Maps released so far have managed to.Farming Simulator 2017-the latest version in the line of games from Giants Software dedicated to simulation of the life of the farmer. I really enjoyed a series I did on The Old Family Farm for 2019 by the guys over on GNG Modding, and am really enjoying playing on the Fenton Forest Map by Stevie currently. I have however enjoyed a lot of hours so for on some Non-ModHub Mods. I have watched enough YouTubers and Twitch Streamers playing on the usual culprits that I'm pretty much exhausted on those maps now without having fired one up myself. The other non-Giants maps I honestly haven't played myself. The HORSCH AgroVation map I've only played on twice so far in Multiplayer, it's got some nice sized fields and stuff, however it's also got some quite big errors and some funky stuff on it which is surprising of a Giants Software map, because I'm sure they would have failed a 3rd Party Mod Author submitting a map that has missing sale points, floating trees, inconsistent textures and random collision on pylons and poles. ![]() It's certainly better then Ravenport or Felsbrunn that shipped with the game, Giants should be ashamed of themselves for those. The best of the maps released by Giants right now is easily Estancia Lapacho, even if it's not without it's issues and needs player to open it up in the editor and fix some stuff they still refuse to fix. I enjoy watching people play his maps, I just never have started a game save with one. He incorporates things that nobody else does and makes his maps fun. How he interacts with the community and all the cool extra things he does with maps is amazing. I think Alien Jim is a really cool modder. I want to honerably mention Mercury Farms here. Sim Farmer has some really nice YouTube time lapse videos of it. The idea that you make your farm from literally nothing, including no fields is what this game was marketed as. The map is huge and uses hardly any slots. And depending on time and what mods (building and equipment) we get, this could move up the list. It's a good map to use the 1660 CaseIH harvester and AAA modding mods, as well as Puma's Duetz Fahr tractors.ģ. This is a really nice map for the nice smaller mods we have on the ModHub. I like the canal in the middle as well as the barges that navigate the channel. The default dairy barn is the nicest of all maps and mods we have so far. I quite enjoy the field sizes of this map. And his file size is also quite low compared to other maps which helps on the slot limit.Ģ. His cultivated field textures are really nice. He made changes to the lighting to make it not so drastic. Every other map does not render trees at a far distance. And the thing I appreciate the most are the trees. I'm on console so I don't have all the maps ġ.
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